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Classified // QZ archiveSurvival · Scavenge · Roleplay

Day 150+ A.Q.F. · After Quarantine Fall

The field
dossier

Everything a survivor is supposed to already know about the world past the wire. Read it before you spawn in, because nobody out there will stop to explain.

150+
Years since Day 14
D14
The Quarantine Fall
~0
Functioning govts
???
Survivors alive
CH. I

The Fourteenth Day

Nobody remembers exactly when Patient Zero drew their last breath. What the world remembers, what burned itself into memory like a scar, is Day 14: the morning the quarantine fell.

Fourteen days was all the time governments, armies and every institution mankind ever built were given to contain it. They failed. Not with a bang, but with a silence broken only by evacuation sirens, collapsing bridges, and the wet, terrible sound of a world coming undone.

The infestation did not march. It seeped, invisible and patient, threading through the population like smoke through a cracked window, until one morning the smoke was everywhere and there was no window left to close.

Emergency broadcast / partial recovery
...all evacuation corridors are now compromised. Main bridge spans have been... [static] ...do not attempt to cross. Air traffic control is non-responsive. We repeat, do not attempt to fly. The infestation has reached the tower and we are...
CH. II

Year 150. The World That Remains.

A century and a half has passed since Day 14. The world did not end. It transformed.

Nature reclaimed what humanity abandoned. Highways are carpeted in moss, skyscrapers wear their ivy like war medals, and the rivers run clean because the fish never knew anything went wrong. The Zees, what survivors call the infected, became part of the ecosystem: an apex predator that neither hunts nor rests, existing only to spread.

You were born into this. This is not a catastrophe to you. This is just Tuesday.

CH. III

The Quarantine Zones

Not every wall fell. Some people were stubborn enough, or desperate enough, to keep them standing. These became the QZs: fortified pockets of civilization, each with its own rules, its own economy, its own definition of what it means to be human.

QZs are precious. They are also targets. Every one that still stands does so because enough people decided dying to defend it was better than living without it.

Boiling Brook Prison

Active trade hub

Once a maximum-security facility, now the closest thing to a city this world has left. Thick walls and controlled gates made it a natural fortress. Today it is the region's primary trading hub, run by a loose council of whoever is strong enough to sit at the table this week. Come with something to trade. Leave your feuds at the gate. Mostly.

CH. IV

The Factions

A century and a half of survival has sorted humanity into its truest shapes. There are no flags anymore, only allegiances. No laws, only power. Out here, the group you ride with is the only biography that matters.

The Coexistors

Neutral · Community

They believe cooperation is the only way forward. They build, trade and form alliances. Fragile idealists, or the only sane people left. Depends who you ask.

The Reclaimers

Secluded · Defensive

Isolated in fortified compounds, they trust no one outside their walls. Scarcity taught them that a stranger's smile is just a strategy.

The Ferrymen

Mercenary · Escort

Old vets who turned survival into a trade. They escort scavengers through Zee-heavy zones for coin, fuel or favors. Some keep a crude code. Some don't.

Raiders / Cutthroats

Hostile · Predatory

They take what others build, agitate Zee swarms into camps on purpose, then pick the wreckage. Living proof that some people choose to be the monster.

CH. V

The World You'll Navigate

Territories shift like sand. A squad holds a fuel depot on Monday; by Sunday it belongs to someone with fewer morals and more ammunition. Fuel is the new gold, and whoever controls the supply lines controls the map.

The Zees are not slow and they are not stupid. They are alert: constantly, relentlessly, exhaustingly alert. The old world's noise discipline was about courtesy. Out here it is about staying alive until morning.

Scavengers and their Ferryman escorts move between ruins in welded, jury-rigged vehicles. High-value sites still exist: sealed bunkers, medical caches, military depots. Most are overrun. Some aren't. Finding out which is how some people make their living.

World event / random occurrence

Every so often a shadow crosses the sky, a sound like distant thunder, then a trail of smoke. A helicopter crash site appears somewhere on the map. Could be military. Could be a med-evac. Could be empty. Could be full. Could be a trap. It will draw people. It always draws people. What happens when they meet, that is roleplay.

CH. VI

The Signal

There have always been whispers. Old men in QZ corners who drink too much and talk about a place where the Zees don't go. A frequency that still broadcasts on a loop: coordinates, some say. A lie, say others. A prayer, say the ones who have lost everything.

Call it what you want. Survivors have always needed something to walk toward. The truth, if it exists, is out there past the ruins, past the swarms, past every faction that would rather you never reach it.

The journey to find out? That's the point. That's all of it.

You didn't choose to be born into this world. But you're still here. That means something. Figure out what.
Scratched into the gate of Boiling Brook Prison. Author unknown.

You're still here.

That means something. Get whitelisted and find out what.